"Well, it's not a bad game. After passin… When K. Rool falls down, the so-called "Kredits" will roll. : Cartwheel Jump or Roll Jump off the walkway instead of jumping onto the elevator to land in the final true warp. "K": Don't hit the first Necky when trying to get this, or he'll make it difficult to pass the upcoming Necky without getting hurt. Just jump at the right time! Don't be scared of the next time Dumb Drum drops -- he'll explode upon hitting the ground, without hurting you in the slightest, not even as he falls. Next, he'll pitch two Green Kritters out of his metal innards. Once the snakes are exterminated, the humongous Drum will launch a crushing counterattack three times in a row. What is the time zone for Georgia on the Nintendo switch? Tutorials, hints, lets plays, walkthroughs, guides, and more. BONUS AREA 2: At the very end, but this will take timing. To avoid breaking your Barrel on an enemy or Drum, let Donkey hoist the explosive weapon and use it to demolish the wall. Full view of Donkey Kong Country - Poison Pond. SHORTCUT! "O": When two Neckys in a two-step formation come screaming toward you after the first Orange Zinger, jump on the second, higher-up Necky to claim your prize, or you can bounce off of both the nasty birds to get it. SHORTCUT! Be quick or Klaptrap will snap you in his toothy jaws! Ride the final Arrow Platform down until you see a lower ledge on your right. BONUS AREA 1: Use Rambi or the nearby Barrel to break open the right wall of a crevice with the level's second Krusha. Level 30 - Poison Pond - Donkey Kong Country video walkthrough by TheMDFGaming. Watch out as he tromps back and forth around the ship, running with greater speed whenever he changes direction. ~ AVGN, I seem to recall the levels later on with the Mine Carts being triggering AF, but I haven't properly played the game since 25-years-ago tbh, BotW2 opening scene is Bolson nonchalantly humming to himself, watering plants in his house with Tarrey Town music playing. WINKY TOKEN: After exiting Bonus Area 2, jump left to the higher ledge, run left and jump to the Winky Token! BONUS AREA 2: In a very obvious doorway after the level's only arcing Mincer. - Page 2. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Donkey Kong Country for Game Boy Advance. Get the Fuel Drum when both of them fly far enough downward so that you can vault over the first Zinger without hitting either bug by mistake. There are many secrets in this game let's see if you know them all! Snow Barrel Blast if you don't take the shortcut. Kremkroc Industries, Inc. Blackout Basement: 0%. My naruhina-oriented retelling of Naruto (currently has 401~K words/26 chapters): https://www.fanfiction.net/s/11577577/1/Because-I-Love-You-Chasing-After-You. BONUS AREA 1: Climb the first rope at the start (using Diddy's Cartwheel Jump or Donkey's Roll Jump to grab the first rope) until you see a doorway on the right. "N": Under a walkway with two Gnawtys. DONKEY KONG COUNTRY GUIDE for SNES By William ... Croctopus Chase, Poison Pond. However, if I seem to take forever to answer your messages, and they're clean anyway, don't worry about it. Gorilla Glacier: Ice Age Alley: 0%. Mincersare the main hazard and obstacle of the level, and they either move horizontally, vertically, or in a clockwise direction. Screen Rant Ranked Nintendo Home Consoles All Time. Enter at your own risk." BONUS AREA 1: Marked by a lone Banana in the abyss below the fourth of four Arrow Platforms. No bonus areas. The sections are divided based on when a Croctopus begins to chase the Kongs, which is when they pass it, up until the next alcove, which is where the Croctopus rests at. "G": At the end of Bonus Area 2. : The mist in the foreground reduces visibly to a degree. Thanks, man! The level contains no bonus rooms. Brother Reed, whose FAQ helped me complete DKC 101% for the first time. BONUS AREA: When the first elevator starts moving, either (1) wait for the elevator to run out of fuel (don't get any fuel) and plunge straight down with it into the off-screen Bonus Barrel, or (2) drop down at that exact spot the elevator loses all of its fuel and falls into nothingness. Watch out for his last crown throw as you put down King K. Rool with a final jump attack. Croctopus Chase is the third underwater level of the game, and takes place in the depths of a freezing lake. BONUS AREA 3: From the exit of Bonus Area 2, grab a Barrel, jump right from the mountain as far right as possible, and slam the Barrel into the right wall you come to. Watch out for Mincers! King K. Rool: The head honcho who stole all of DK's Bananas, the titanic, fat Kremling King is the last boss in the game. BONUS AREA 2: After passing the second Zinger after the Continue Barrel, jump right to a high platform with two Gnawtys. Be quick about it, and watch out for Manky Kong when coming out of the warp. Traverse these next two Arrow Platforms to find your Token. Average score for this quiz is 6 / … 13:19. BONUS AREA 1: Jump off the first Arrow Platform as it moves right and fall straight down to an off-screen Arrow Platform that takes you left into the Bonus Barrel. Login. Poison Pond is the fourth level in the fifth world named Kremkroc Industries Inc. which is in the SNES title Donkey Kong Country and is also the twenty-sixth level in the game. Enguarde the Swordfish is a long-time recurring Animal Buddy that has aided the Kongs in almost all their underwater adventures. I'm very careful about how or if I should answer back, so don't be upset if I take too long to reply. K. Rool will leap up and bound to the other side of his ship in two MASSIVE leaps, then throw his crown really fast. Poison Pond is the fourth and last underwater level. Mincers often move in and out of the small gaps within the reefs. After being hit a grand total of four times in succession, K. Rool finally switches tactics, something no boss before him could do. There aren't really any other tricks to make this stage easier, so practice lots! Can you name the Animals Buddies That Appear In Each Of These Levels in the Donkey Kong Country Series? : At the second trio of circling Mincers, swim through the left wall where you'll find an Expresso Token as well as an Auto-Fire Barrel which spits you out at the final vertical shaft in the level. Whenever he drops in this manner, it will be where you last stood. Now watch out for the final pair of baddies: Armys. The Kongs are not affected by the freezing temperatures, just like the other Gorilla Glacier levels. Releases. Dumb Drum: Like Queen B., Dumb Drum is another unique boss. BONUS AREA 3: At the end, jump left, up the three Tires, and into the last Bonus Area. Carefully take out the two Klaptraps he chucks at you, then weather his four-smash assault. Master Necky Snr. Just do a running-jump over one of the cannonballs the moment it hits the deck, stop in front of K. Rool, and wait for the impact noises to stop (the ship will stop shaking when that happens). ENGUARDE TOKEN: The game's final Animal Token is the prize in Bonus Area 2. There's no Gray Krusha to whack with the Barrel, so don't be fooled. These factories do not adhere to the strict safety codes, and are full of burning oil drums, faulty lighting and perilous platforms. The two Klumps he drops will give Diddy a little trouble, so have Donkey take care of them. Jump over his crown as he throws it, then stomp on his head before he gets the crown back. It may take some practice to evade all of those coconuts, but I've been in your place, too, and remember how hard it was for me to dodge those colossal coconuts! Don't get hit by a falling Slippa when trying to enter this Bonus Area! © 2021 GAMESPOT, A RED VENTURES COMPANY. SNES - Donkey Kong Country - Poison Pond - The #1 source for video game sprites on the internet! Normally, when we write about a game's Japanese differences, we're going from Japanese to English, so this article on DKC has a slightly different feel to it. We'd better be, because I'm SERIOUS about this! To avoid total disaster, wait for the upper Mincer to rise before jumping over the lower one. Bounce from the second Tire platform onto the weak point ahead. "K": Jump up to the second rope, then use the two short ropes ahead to get to the "K". In Donkey Kong Country 3: Dixie Kong's Double Trouble!, poisonous water appears in Poisonous Pipeline.This time, the poison inverts the left/right controls of Dixie Kong and Kiddy Kong.Upon jumping out of the poison, the apes instantly go back to normal controls. At the gap in the Bananas, jump straight up. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Donkey, due to his giant size, only needs the lower two Tires to land in the Barrel Cannon. 3 Favourite games of all-time; Banjo-Kazooie, Xenoblade Chronicles, Final Fantasy X. Yeah, Platform Peril is possible with Diddy, but it's a nightmare. You WILL see it en route through the level, if the lights are on (and you're paying attention). Donkey y Diddy se vuelven a aventurar a un lago, verde de tanto veneno que contiene. But it's not over yet! Ice Age Alley is the third stage of Gorilla Glacier and second snow stage in Donkey Kong Country. Poison Pond. Bounce from here into the Bonus Barrel ahead. "The Kremling's crowning industrial achievements are the huge factories they built in Donkey Kong Country. You may print this FAQ for personal use, but DON'T STEAL ANY PART OF THIS FOR PUBLIC USE! Guarda altri video. When he bounds, run or Roll or Cartwheel under him quickly to prevent your demise from occurring. As you start pick up the DK barrel a little to the right and carry it to the first wall you come across (don't break it against the Gnawties), for a Bonus Stage. "K": Swim straight up at the start. If you use those junk words and phrases in your email, I will NOT reply to your email unless you get rid of the garbage in it and resend it in a clean format that isn't repulsive ANYWHERE in the message. Once dismounted, grab the TNT Barrel, then jump over the Drum ahead to slam the Barrel into the first right wall you come to. This one is pretty hardcore, but it's also pretty short, so it's really not that bad. MAJOR TIP: Until the Army phase, Donkey can aggressively bounce off of every pair of baddies immediately after Dumb Drum throws out the first of each pair (even Klaptraps), but watch yourself: it takes skill to use this risky and dangerous strategy! ENGUARDE TOKEN: You need to get the last five-dotted Fuel Drum (it has a hidden Blast Barrel below it) to get enough fuel to ride the elevator up and over to get the Token, but be sure you don't have more than one Token when you do this, or you'll fall short of the Star Barrel upon collecting the Token and get booted back to the beginning. Keep up the good work! Many aquatic enemies appear in the level, including Bitesizes, Chomps Jrs., and Squidges. RAMBI TOKEN: At the first trio of circling Mincers past the Continue Barrel, swim straight up, avoiding the dark spinning machines of doom, until you find a secret chamber with the Rambi Token inside. Stay on it until it breaks open the last Bonus Area's entrance. Leap over his crown and give him another headache. Donkey Kong Country Exposed: The Making of Donkey Kong Country (VHS) That's one of the only levels where I think the level design really is unfair, you should be able to beat the level without Donkey Kong. "G": A well-timed jump will get this, but don't get stung by the Pink Zinger! Developed by Rare in the United Kingdom, Donkey Kong Country started out in English, unlike most Nintendo-published games. : At the second trio of circling Mincers, swim through the left wall where you'll find an Expresso Token as well as an Auto-Fire Barrel which spits you out at the final vertical shaft in the level. Diddy is best for this, since he's a higher and farther jumper than DK, but he can get this too. You cannot duck his crown, so don't even try. Donkey Kong Country video walkthrough guide. That's the last Bonus Area, so jump to it. Donkey Kong Country - Mine Cart Carnage - Shortcut - Duration: 0:19. BONUS AREA 2: Get off Expresso (if you have him) at the first TNT Barrel after the Continue Barrel. Use extreme care when jumping over the bees. Test your knowledge on this gaming quiz and … Be warned: when you exit this Bonus Area, you'll get kicked back to the halfway point (what?!!). I'M NOT JOKING!!! "N": You'll see it when evading a speedy Mincer. Each consecutive hit to the head causes K. Rool to hurl his crown faster and faster. When you crush the Kritters, Dumb Drum will drop down twice, then throw a pair of Slippas out for you to squash. Use extreme caution here. At this point, Roll Jump or Cartwheel Jump to get the letter before you plunge to your death! Jump the crown and smash his head with a stomp, provoking him to jump twice to the other side of the ship, then leap back in four bounds to chuck his crown yet again. When the battle starts, he'll greet you by trying to fall on your head. Avoid the crown, and stomp his vulnerable head. Baddies are impossible to see when the lights are off! The Spriters Resource - Full Sheet View - Donkey Kong Country - Poison Pond Wiki Sprites Models Textures Sounds Login Be careful to land back on the platform! Take them out, then jump to the Blast Barrel on the right. 3DS FC: 1075 - 0819 - 0953; NNID - Sir_Eef, Donkey Kong is EXTREMELY Under Utitilized by Nintendo. "N": At the second set of elevators (past the first Steel Barrel), drop down and hug the left wall until you land directly on the letter "N". Donkey Kong Country 5-4 Poison Pond. 172930: 30 Jun 2020, 01:57: 2: … Ride this to get the Enguarde Token. D. "Poison Pond". "N": Fall off the track ahead, immediately jump to the next mine cart, and prepare to enter Bonus Area 2. RAMBI CRATE: Right out in the open. Hope you're not afraid of the dark... "O": Right before the Continue Barrel, there are three Tire platforms. BONUS AREA 1: After the Continue Barrel, ride the first rope ahead, then drop down and go through the doorway to your right. Please contact me at: dwa@lakeada.com! The Lord Jesus Christ first and foremost, for giving me enough wisdom and insight to write this walkthrough. "K": Dodge the falling coconuts while capturing this letter. BONUS AREA 1: After the "K", bounce off a Necky to grab the rope ahead. Poison Pond: 0%. Who can stand plagiarism? Yeah, Platform Perils is the one. Trick Track Trek and Tanked-Up Trouble. When sending me messages, please let your words be civil. Thanks a lot, guys! Another hit to his crownless head makes him so mad that he runs around from one side to the other and back again, bolting more rapidly with each successive pass. "G": Watch out for Mini-Necky when getting this! It's made by Capcom, so how could it?" Donkey Kong Racing was a game that was in production on the Nintendo GameCube but after Rareware's sale to Microsoft, the game was ditched until it was picked up by Vined Inc. in 2008 and moved to the Wii due to the ending era of the GameCube. As the Arrow Platform falls, jump right to this lower ledge as soon as you see it and leap from it into the very last Bonus Barrel! Follow him carefully as he leaps to the other side. If you've discovered a This is a quiz on "Donkey Kong Country" for the Super Nintendo. When hit, he'll charge over to the left side and throw the crown at you again, exposing his head to a stomp in the process. As with the Winky room in "Bouncy Bonanza", www.dkc-atlas.com says this isn't a true Bonus Area (as it doesn't add percentage), but get it anyway, so you can find the letter "G" and get to the Winky Token and the means to open up the Bonus Area 3 doorway. In two leaps, then four leaps, then EIGHT leaps, K. Rool will jump to one side, then the other, then back again. As you ride the upward-pointing Arrow Platform upwards, don't let any Armys bowl you over on the way back up! ENGUARDE TOKEN: Immediately after the letter "O", fall off the tracks ahead and jump to a mine cart on a lower track. WARNING!!! The "K-O-N-G" Letters and an Expresso Crate can be found here. Afortunadamente, estos niveles se van terminando Are we clear on that? Take the tempting Barrel Cannon easy way out, and you'll miss the letter (nice try). I believe there's one walkway stage in the final world that has Krusha placements that are basically impossible to get around if you're stuck with diddy. View Mobile Site To start the battle, run to the right until he drops down. "O": Ride the Arrow Platform just before the Continue Barrel with the Banana trail until it begins to vibrate. Platform Peril isn't that good either, but it's not the worst. Now immediately jump to the right as high and far as you can, then go right until you find the Bonus Barrel. A hearty thank-you to www.dkc-atlas.com for their terrific map reproductions I used as references when not gaming! Welcome to IGN's guide and walkthrough for Donkey Kong Country, originally released on the Super Nintendo, and re-released on several other nintendo As the name suggests, Croctopus Chase features a Croctopus chasing Donkey Kong and Diddy Kong in a section of the level. This process repeats twice more, with the salvoes of cannonballs dropping down increasing by one after each hit. "G": The level's final three Zingers stand between you and the "G". Starting with one coconut, he'll spit two after the first hit, and adds one nut to his barrages after each consecutive hit to the head. BONUS AREA 1: When the first elevator stops, Roll or Cartwheel Jump right to the Blast Barrel. Dodge the Mincers by passing over them when they move far enough downward, then swim upward to find Enguarde, who will make short work of the evil blue shark guarding the upper passageway out. Anticipate when he'll throw the crown by watching for his arm to reach for his crown first, then prepare to jump. Mine Cart Madness is the fifth stage of Kremkroc Industries, Inc. in Donkey Kong Country.In theGame Boy Advanceremake to the game, this level is instead the twenty-eighth level, along with the sixth and final area in Kremkroc Industries Inc (having switched positions withBlackout Basement). The worst stage in the original Donkey Kong Country. Get out of the way as he leaps to the other side in a huge bound, causing a shower of giant cannonballs to fall down one at a time. If you've lost Donkey, just Cartwheel into the Klumps. Climb to the top, then jump into another mine cart. Grab it, drop down right, turn left, throw the Barrel at the left wall, then jump on the Barrel on the rebound. Still like the fact that it's a challenge but objectively it's bad design. Located at the top-left of Donkey Kong Island, Kremkroc Industries, Inc. is an industrial area filled with subterranean areas and factories run by the Kremlings. Kremkroc Industries, Inc. Boss Dumb Drum: 0%. Leaderboard: Poison Pond (Donkey Kong Country) Poison Pond: Acquire the highest score in Poison Pond in DK Attack. Dodge the angry Dumb Drum as he falls five times in a final attempt to flatten you. L… ... Donkey Kong Country - 101% Walkthrough, Part 23 - Oil Drum Alley - Duration: 3:24. Don't get the "G" until you beat Bonus Area 2, or you'll lose your Steel Keg. Be careful on the second approach... "K": Once you get this, wait for the Mincer to rise high enough for you to squeeze through with a short hop. Don't use words or phrases that are immoral, profane, or otherwise offensive in any way. 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( currently has 401~K words/26 chapters ): https: //www.fanfiction.net/s/11577577/1/Because-I-Love-You-Chasing-After-You Kong in a clockwise direction a of!

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